One hit is all it takes.

RICOCHET is a top-down arena deathmatch. Throw a ball, dodge at the last second, catch enemy throws, and send them back faster. Walls, bumpers, and overdrive panels turn every round into a pinball nightmare.

Features

  • 12 rounds — escalating enemy rosters and up to 3 balls in play
  • 4 enemy types — Striker, Dasher, Bruiser, and the counter-throwing Captain
  • Arena layouts — crates, bumpers, and overdrive wall panels that launch balls at supersonic speed
  • Counter system — catch a hostile ball (RMB), then fire back a lethal counter (LMB)
  • Tight stamina — sprint and dodge sparingly; two dodges and you're exposed
  • Progressive unlock — beat rounds to unlock level select

Controls

WASDMove
ShiftSprint
SpaceDodge (brief invincibility)
LMB (hold)Charge throw — release to fire
RMBCatch incoming balls
LMB (quick)Counter after a catch

Enemy guide

  • Striker — balanced baseline threat
  • Dasher — fast, fragile, hard to pin down
  • Bruiser — slow tank; every throw is lethal
  • Captain — catches your throws and counters back

Credits

Art: Ninja Adventure by Pixel-boy & AAA (CC0)
Built with Kaplay

Best on desktop with keyboard + mouse.

Leave a comment

Log in with itch.io to leave a comment.