RICOCHET
One hit is all it takes.
RICOCHET is a top-down arena deathmatch. Throw a ball, dodge at the last second, catch enemy throws, and send them back faster. Walls, bumpers, and overdrive panels turn every round into a pinball nightmare.
Features
- 12 rounds — escalating enemy rosters and up to 3 balls in play
- 4 enemy types — Striker, Dasher, Bruiser, and the counter-throwing Captain
- Arena layouts — crates, bumpers, and overdrive wall panels that launch balls at supersonic speed
- Counter system — catch a hostile ball (RMB), then fire back a lethal counter (LMB)
- Tight stamina — sprint and dodge sparingly; two dodges and you're exposed
- Progressive unlock — beat rounds to unlock level select
Controls
| WASD | Move |
| Shift | Sprint |
| Space | Dodge (brief invincibility) |
| LMB (hold) | Charge throw — release to fire |
| RMB | Catch incoming balls |
| LMB (quick) | Counter after a catch |
Enemy guide
- Striker — balanced baseline threat
- Dasher — fast, fragile, hard to pin down
- Bruiser — slow tank; every throw is lethal
- Captain — catches your throws and counters back
Credits
Art: Ninja Adventure by Pixel-boy & AAA (CC0)
Built with Kaplay
Best on desktop with keyboard + mouse.
| Status | Prototype |
| Platforms | HTML5 |
| Author | MacPixelDev |
| Genre | Action |
| Tags | Arcade, browser, Fast-Paced, Pixel Art, Singleplayer, Top-Down |
| AI Disclosure | AI Assisted, Code |





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